Ladder Rules
- Zero Tolerance for Cheating: Any form of cheating is strictly forbidden.
- Respect Others: Maintain sportsmanship and treat opponents with courtesy.
- Max 10 Players: Each match can have a maximum of 10 players per team.
- Keep Toxicity Low: Negative or hostile behavior is discouraged—keep it respectful.
- Direct Scheduling: Teams must communicate directly with each other to arrange match times.
- No-Show Consequence: If one team fails to appear, they lose by W.O. (walkover).
- Victory Condition: The winner is whoever wins 3 maps first.
- Map Format: Each map is a Best-of-5 (first to 3 rounds).
- Server Selection: The team issuing the challenge decides the server to be used.
- Mandatory Lag Test: A lag test must be performed before the official match begins.
- First Map Pick: The challenged team chooses the first map.
- Game Mode Choice: The challenger decides if it's SAR, LMS, or Hamburger Hill.
- Zone Type: The challenged team chooses Random Zone or Static Zone.
- Single Life: Each round is played with only one life per player.
- Time Limit: Each map/round must finish within 10 minutes.
- Threat Indicator: Must be set to Off.
- IFF: Must be set to Off.